![]() It is this transition between player to produser to producer that is pivotal in emerging forms of female engagement and agency in an industry (games) once dominated by men. In particular, cosplay's role as a vehicle of transition-from game player to co-producers / produsers (producing consumer) to game designers / producers-is significant in the rites of passage for many young females into the traditionally male-centred gaming worlds. ![]() Cosplaying provides new avenues for fans to express their interest in Japanese popular culture creatively in turn, cosplay also provides a great example of new types of fan agency and evidences the increasing role of fans in twenty-first century transmedia storytelling and social networks such as Web 2.0. As a subcultural movement, various forms of cosplayers can be found both within Japan and around the world. Cosplay is short for 'costume play' and cosplayers take their inspiration from games, manga (comics), anime (animation), and movies. Intersections: Gender and Sexuality in Asia and the PacificĪs gaming becomes increasingly part of mainstream culture globally, we are beginning to see other modes of gaming subcultures-most notably in the form of cosplay.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |